Hi, my name is
I Program Video Games
Fueled by a passion for gaming and storytelling, I thrive on creating
immersive multiplayer experiences.
I'm currently
diving into the thrilling realm of XR,
always seeking the 'magic' in player interactions.
Today, I'm all about creating unique, engaging experiences for players.
I've had a blast designing and
programming a competitive multiplayer game
and diving into game jams, all of which have helped me grow my
skills
in Unity, plastic SCM, and more.
Recently, I've also started exploring the uncharted waters of VR, seeing
a whole new realm of potential in how
we play games.
It's an exciting challenge, and I’m learning heaps every day.
But it's not just about the tech for me. Whether I'm troubleshooting
a bug, crafting a new gameplay feature,
or collaborating with others, what really
drives me is that moment when someone immerses themselves in the
game world
I've helped create. It's one awesome journey, and I'm excited for what's to come!
Here are some programs and languages I am familiar with:
Meet Crystalline, my passion project.
It's a competitive multiplayer game that nods to CSGO and Valorant,
but with a twist: your arsenal is made up entirely of throwables.
Every match brings a fresh challenge with random game modes and maps.
Built with a blend of various systems for a seamless gaming experience,
Crystalline has been a playground for honing my coding practices and
deepening my understanding of multiplayer development.
And, it's on its way to Steam.
I can't wait for you to dive into the fun!
Project-03 is an ambitious aerial shooter, momentarily grounded due
to its expansive scope. In this game, players defy gravity, using a
unique custom rope physics system to swiftly grapple around corners and
battle boss-like creatures. The project primarily showcases my ability to
create compelling, dynamic movement mechanics.
Although it's on hold, I'm excited to revisit and refine this high-potential game.
Check out the video for a high-speed glimpse!
In my "Car Customizer" project at Mastered Bootcamp, I created a fun,
simple car personalization tool akin to Rocket League.
This marked my first foray into using UML diagrams, enhancing my
design and planning skills.
A clone of Crossy Road where the one day objective was to create a hypercasual game.
The goal with this was to learn PUN for unity and make a multiplayer game.